Polearm

Polearms are weapons that attach a blade to a long pole for better reach. The extended reach makes them excellent defencive weapons, hitting and knocking back enemies before they can reach your. MineFantasy has two varieties of polearm: spears and halberds.

Spears
Except for the primitive spears (below) all MineFantasy spears are of a a fairly long variety, and for purposes of game balance are treated as two handed weapons (even if this doesn't fit many real life historical uses).

Spears do damage 20% higher than the base for their material, have 50% more durability, have greatly increase knockback and can hit enemies from three blocks further away than a typical attack. They can also be thrown by holding down the right mouse button -- note that they will automatically be thrown when fully charged and cannot be held charge to throw. Spears also do extra "jousting" damage when used from a moving mount.

Spears do attack 80% slower than basic attack speed. Equiping a spear will also cause hunger to increase 10% faster, and non-mithril spears will make the player move 5% slower.



Primitive Spears

Primitive spears are shorter, do less knockback (though still more than most weapons), and only reach two extra blocks. They also are only 30% slower than the basic attack speed and cause no penalty to hunger or movement. Primitive spears do no have a jousting bonus.



Lances

Lances are long spears designed for charging on horseback. When not moving lances do only 25% the base damage of for their material, but they receive a huge jousting bonus, and can do massive damage when used from a fast mount -- often insta-killing basic mobs. Lances also have massive knockback and the longest reach of any weapon in the mod, three-and-a-half extra blocks.

Equiping a lance on foot will cause the player to move 25% slower (15% for mithril lances) and loose hunger 20% faster. Using a lance while not mounted is not recommended. They cannot be thrown.



Halberds
Combining a spear, axe, and hook, the halberd is the prototypical castle guards weapon. Similar to a spear, hitting enemies from three blocks further than most weapons, but with the damage of a battleaxe and slightly higher knockback. Attacks with a halberd take twice a long as a basic attack, and equiping a halberd will cause hunger to increase 15% faster while causing the player to move 15% slower (10% for mithril halberds). Halberds can also do joust damage like spears, but cannot be thrown. Unlike battleaxes halberds have no armor penalty.